Nicola Dunlop. Interactive CD and Platform

Nicola got some ideas. Two ideas in fact.​

  1. The CD rack that once you pick up a CD it will show the CDs are in the same music type or gerne
  2. A panel and a tablet that react when they touch each other. Once they got touch, the tablet will be showing different information about that particular bands + bands blog, youtube, twitter etc... ​

What I have learn with Nicola is that the tool that I am using can go very well with storyboard of a journey or in user journey. The problem with storyboarding is that the designer who uses it never able to get into a precise and fine detail of how its is going to be interact. Storyboarding helps you to look at the flows of interaction with different user and the context but it won't be looking specifically at how it will actually works, what are the underlying rules of interaction of that product and how the product sense the change in contexts and my tool is built specifically for that. ​

Here is Nicky figuring out what's inside her stuff

One of the things that I noted is the fact that in storyboarding, we have so much freedom on what to do, what do draw and thus this makes most of the design to lose focus on what they wanted to actually talked about. I not saying that freedom is bad but I am saying that when you have too much freedom, you tend to lose focus and you tends to make it less specific. ​

Another point is that you can never actually compared two storyboards properly since there are so much degree of freedom that you could do and there might not be a thing that is interchangeable or digestible. For example, imagine comparing a storyboard that consisted of 50 frames and another with 10 frames. ​

Designers are not master storyboarders nor screenwriters but we could implement it with other tools to make it more clear

Here is Nicky commenting on my tool and user journey

To pull an aspect of the user journey into here. It makes you homing on it instead of seeing it as part of one continuous thing and it makes you focus on one idea and how it could actually work
I think you don’t tend to pull out a physical interaction and work on it, you seeing it as part of one whole journey which is alright for saying what you want. But in term of working through the nitty gritty then working in full user journey won’t give you that